Our work on “Large-scale Urban Reconstruction with Tensor Clustering and Global Boundary Refinement” has been published as a regular journal paper in IEEE Transactions on Pattern Analysis and Machine Intelligence, 2019. The work is authored by C. Poullis. Abstract: Accurate and efficient methods for large-scale urban reconstruction are of significant
Our work “Evaluation of “The Seafarers”: A serious game on seaborne trade in the Mediterranean sea during the Classical period” has been published as a regular journal publication in Elsevier Journal on Digital Applications in Archaeology and Cultural Heritage 2019. This work is co-authored with Charalambos Poullis, Marta Kersten-Oertel, J.
DAEDALUS(Massive-scale Urban Reconstruction, Classification, and Rendering from Remote Sensor Imagery) has received $599,317.50 CAD in funding from Presagis Inc, Canada’s Department of National Defense, and the Natural Sciences and Engineering Research Council of Canada under grant agreement DNDPJ515556- 17. On August 1st, 2018, the kick-off meeting
Join us at the 3DTV Conference 2018 [https://3dtv-con.org] ICT lab researcher Chen Qiao will be presenting our work on “Single-shot Dense Reconstruction with Epic-flow”. This work is co-authored with Chen Qiao, Charalambos Poullis. Abstract: In this paper we present a novel method for generating dense reconstructions by applying
The Photogrammetric Vision lab of the Cyprus University of Technology [https://photogrammetric-vision.weebly.com]will be presenting the joint work “Underwater Photogrammetry in Very Shallow Waters: Caustics Effect Removal and Main Challenges” at the ISPRS Technical Commission II Symposium, 2018 [https://www.isprs.org/tc2-symposium2018/]. This work was done in
Our work “DeepCaustics: Classification and Removal of Caustics from Underwater Imagery” will appear as a regular journal publication in IEEE Journal of Oceanic Engineering 2018. This work is co-authored with Timothy Forbes, Mark Goldsmith, Sudhir Mudur, Charalambos Poullis. Abstract: Caustics are complex physical phenomena resulting from the projection of light
Join us at the 15th Conference on Computer and Robot Vision 2018 [https://computerrobotvision.pagecloud.com] ICT lab researcher Timothy Forbes will be presenting our work on “Deep Autoencoders with Aggregated Residual Transformations for Urban Reconstruction from Remote Sensing Data”. This work is co-authored with Timothy Forbes and Charalambos Poullis.
ICT lab researcher Mhd Adnan Utayim has been awarded the NSERC Undergraduate Student Research Award. The proposal is on “3D Reconstruction of large-scale areas from remote-sensor data”. A summary of the project is shown below: In the proposed work we will explore other methods to alleviate issues relating to large-scale
Our journal paper “Reflecting on the Design Process for Virtual Reality Applications” has been published and is available online: https://www.tandfonline.com/doi/full/10.1080/10447318.2018.1443898 Abstract: A reflective analysis on the experience of Virtual Environment (VE) design is presented focusing on the human computer interaction
Abstract: Object classification is one of the many holy grails in computer vision and as such has resulted in a very large number of algorithms being proposed already. Specifically in recent years there has been considerable progress in this area primarily due to the increased efficiency and accessibility of deep
Join us at the 25th ACM Multimedia conference in Mountain View, CA, USA. [https://www.acmmm.org/2017/] ICT lab researcher Behnam Maneshgar will be presenting our work “Automatic Adjustment of Stereoscopic Content for Long-Range Projections in Outdoor Areas”. The work is co-authored with Leila Sujir, Sudhir Mudur, and Charalambos
Join us at the 9th International Conference on Virtual Worlds and Games for Serious Applications 2017 [https://vsgames.org/2017/] ICT Lab researcher Oliver Philpin-Briscoe will be presenting our paper “A Serious Game for Understanding Ancient Seafaring in the Mediterranean Sea”. The work is co-authored with B. Simon, S. Mudur,
Fabio Bruno [3D Research s.r.l. – University of Calabria] will be presenting our paper “Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE project” at the IEEE OCEANS 2017 conference. Abstract: The Underwater Cultural Heritage
In conjunction with the project “Exploring Elastic 3D Spaces: bodies and belonging” funded by the Social Sciences and Humanities Research Council of Canada, and in collaboration with Elastic Spaces ( https://www.elasticspaces.hexagram.ca/), the Immersive & Creative Technologies Lab (www.theICTlab.org) at Concordia University is recruiting a highly-motivated researcher
Join us at the 2017 IEEE 3DTV-CON: True Vision – Capture, Transmission and Display of 3D Video, 3DTV-CON [https://www.3dtv-con.org/]. ICT Lab researcher Xichen Zhou will be presenting our paper “Automatic 2D to Stereoscopic Video Conversion for 3D TVs”. The work is co-authored with Bipin C. Desai, Charalambos Poullis.
ICT lab researcher Oliver Philbin-Briscoe has been awarded the NSERC Undergraduate Student Research Award. The proposal is on “Interactive Technologies in Virtual Reality”. A summary of the project is shown below: The impressive successes in low-cost VR technologies (Oculus Rift, Virtuix Omni, Microsoft HoloLens/Illumiroom, movement detectors and sensor points
In cooperation with the iMareCulture project, we are organizing a Workshop on Serious Games and Cultural Heritage in conjunction with the 9th International Conference on Virtual Worlds and Games for Serious Applications 2017. Scope The overall objectives of the workshop are the discussion and sharing of knowledge, and scientific and
Join us at the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, GRAPP 2017 [https://www.grapp.visigrapp.org/]. ICT Lab researcher Behnam Maneshgar will be presenting our paper “A Long-Range Vision System for Projection Mapping of Stereoscopic Content in Outdoor Areas“. The work
iMARECULTURE:Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritagE. The principal invesigator of the project is Prof. D. Skarlatos from the Cyprus University of Technology. The ICT lab is a member of the consortium and is working on
3DUNDERWORLD-SLS v4 has been released. The latest version features multiple optimizations in the processing pipeline. 3DUNDERWORLD-SLS v4.x requires two or more cameras and includes a CUDA GPU implementation as well as a CPU implementation in case an Nvidia card is not found. In this version, we provide a generic
This [https://ec.europa.eu/research/infocentre/article_en.cfm?id=%2Fresearch%2Fheadlines%2Fnews%2Farticle_16_06_24_en.html%3Finfocentre&item=Infocentre&artid=40076&utm_source=dlvr.it&utm_medium=facebook] is an article about our 3DUNDERWORLD-SLS software written by European Commission’s Innovation Union.
Details about important dates and submission instructions can be found on the workshop’s website: https://www.multimediauts.org/3DWorkshop_CVPR2016/ Recent research on large scale 3D data has been boosted by a number of rapid academic and industrial advances. 3D sensing devices, ranging from consumer depth cameras like Microsoft’
During a four-day international research colloquium from February 24th to 27th, 2016, the Elastic 3D Space group of Researchers, lead by Artists, Designers and Computer Scientists, will explore the potential of stereoscopic technologies with artistic practices. This event brings together over 15 researchers, artists and industry experts to share their
The clustering module described in the journal paper IEEE PAMI 2013: A Framework for Automatic Modeling from Point Cloud Data has been made available on GitHub [https://github.com/charalambos/P2C-Clustering]. P2C clustering is a robust unsupervised clustering algorithm based on a hierarchical statistical analysis of the geometric properties of