ICT lab researcher Mhd Adnan Utayim has been awarded the NSERC Undergraduate Student Research Award. The proposal is on “3D Reconstruction of large-scale areas from remote-sensor data”. A summary of the project is shown below: In the proposed work we will explore other methods to alleviate issues relating to large-scale
Our journal paper “Reflecting on the Design Process for Virtual Reality Applications” has been published and is available online: https://www.tandfonline.com/doi/full/10.1080/10447318.2018.1443898 Abstract: A reflective analysis on the experience of Virtual Environment (VE) design is presented focusing on the human computer interaction
Abstract: Object classification is one of the many holy grails in computer vision and as such has resulted in a very large number of algorithms being proposed already. Specifically in recent years there has been considerable progress in this area primarily due to the increased efficiency and accessibility of deep
Join us at the 25th ACM Multimedia conference in Mountain View, CA, USA. [https://www.acmmm.org/2017/] ICT lab researcher Behnam Maneshgar will be presenting our work “Automatic Adjustment of Stereoscopic Content for Long-Range Projections in Outdoor Areas”. The work is co-authored with Leila Sujir, Sudhir Mudur, and Charalambos
Join us at the 9th International Conference on Virtual Worlds and Games for Serious Applications 2017 [https://vsgames.org/2017/] ICT Lab researcher Oliver Philpin-Briscoe will be presenting our paper “A Serious Game for Understanding Ancient Seafaring in the Mediterranean Sea”. The work is co-authored with B. Simon, S. Mudur,
Fabio Bruno [3D Research s.r.l. – University of Calabria] will be presenting our paper “Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE project” at the IEEE OCEANS 2017 conference. Abstract: The Underwater Cultural Heritage
In conjunction with the project “Exploring Elastic 3D Spaces: bodies and belonging” funded by the Social Sciences and Humanities Research Council of Canada, and in collaboration with Elastic Spaces ( https://www.elasticspaces.hexagram.ca/), the Immersive & Creative Technologies Lab (www.theICTlab.org) at Concordia University is recruiting a highly-motivated researcher
Join us at the 2017 IEEE 3DTV-CON: True Vision – Capture, Transmission and Display of 3D Video, 3DTV-CON [https://www.3dtv-con.org/]. ICT Lab researcher Xichen Zhou will be presenting our paper “Automatic 2D to Stereoscopic Video Conversion for 3D TVs”. The work is co-authored with Bipin C. Desai, Charalambos Poullis.
ICT lab researcher Oliver Philbin-Briscoe has been awarded the NSERC Undergraduate Student Research Award. The proposal is on “Interactive Technologies in Virtual Reality”. A summary of the project is shown below: The impressive successes in low-cost VR technologies (Oculus Rift, Virtuix Omni, Microsoft HoloLens/Illumiroom, movement detectors and sensor points
In cooperation with the iMareCulture project, we are organizing a Workshop on Serious Games and Cultural Heritage in conjunction with the 9th International Conference on Virtual Worlds and Games for Serious Applications 2017. Scope The overall objectives of the workshop are the discussion and sharing of knowledge, and scientific and
Join us at the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, GRAPP 2017 [https://www.grapp.visigrapp.org/]. ICT Lab researcher Behnam Maneshgar will be presenting our paper “A Long-Range Vision System for Projection Mapping of Stereoscopic Content in Outdoor Areas“. The work
iMARECULTURE:Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritagE. The principal invesigator of the project is Prof. D. Skarlatos from the Cyprus University of Technology. The ICT lab is a member of the consortium and is working on
3DUNDERWORLD-SLS v4 has been released. The latest version features multiple optimizations in the processing pipeline. 3DUNDERWORLD-SLS v4.x requires two or more cameras and includes a CUDA GPU implementation as well as a CPU implementation in case an Nvidia card is not found. In this version, we provide a generic
This [https://ec.europa.eu/research/infocentre/article_en.cfm?id=%2Fresearch%2Fheadlines%2Fnews%2Farticle_16_06_24_en.html%3Finfocentre&item=Infocentre&artid=40076&utm_source=dlvr.it&utm_medium=facebook] is an article about our 3DUNDERWORLD-SLS software written by European Commission’s Innovation Union.
Details about important dates and submission instructions can be found on the workshop’s website: https://www.multimediauts.org/3DWorkshop_CVPR2016/ Recent research on large scale 3D data has been boosted by a number of rapid academic and industrial advances. 3D sensing devices, ranging from consumer depth cameras like Microsoft’
During a four-day international research colloquium from February 24th to 27th, 2016, the Elastic 3D Space group of Researchers, lead by Artists, Designers and Computer Scientists, will explore the potential of stereoscopic technologies with artistic practices. This event brings together over 15 researchers, artists and industry experts to share their
The clustering module described in the journal paper IEEE PAMI 2013: A Framework for Automatic Modeling from Point Cloud Data has been made available on GitHub [https://github.com/charalambos/P2C-Clustering]. P2C clustering is a robust unsupervised clustering algorithm based on a hierarchical statistical analysis of the geometric properties of
Join us at the 6th International Conference on Affective Computing and Intelligent Interaction – ACII2015 [https://www.acii2015.org/]. ICT Lab researcher Chris Christou will be presenting our paper “ Psychophysiological Responses to Virtual Crowds: Implications for Wearable Computing“. The work is co-authored by Kyriakos Herakleous, Aimilia Tzanavari, Charalambos Poullis. Abstract: People’
As of August 1st, 2015 the Immersive and Creative Technologies Lab is a member lab of the 3D Graphics Group. The 3D Graphics Group is part of the Department of Computer Science and Software Engineering [https://www.cs.concordia.ca], Faculty of Engineering and Computer Science [https://www.encs.concordia.
The Immersive & Creative Technologies Lab, part of the 3D Graphics Group at Concordia University, is recruiting two highly-motivated researchers for a PhD. The positions are full-time and are funded for 16-months starting January 2016, with a possible extension to 48 months. Topic: The topic is flexible and can cover the
Join us at the 15th IEEE International Conference on Advanced Learning Technologies – ICALT2015 [https://www.ask4research.info/icalt/2015/]. ICT Lab researcher Kyriakos Herakleous will be presenting our paper “Effectiveness of an Immersive Virtual Environment (CAVE) for Teaching Pedestrian Crossing to Children with PDD-NOS”. The work is co-authored by Aimilia
Την Παρασκευή 20 Μαρτίου 2015, ολοκληρώθηκε με μεγάλη επιτυχία το σεμινάριο παρουσίασης των αποτελεσμάτων του ερευνητικού προγράμματος ΙΠΕ/ΝΕΚΥΠ/0311/02 “VR CAVE” στις εγκαταστάσεις των ερευνητικών εργαστηρίων Immersive and Creative Technologies (ICT) Lab του Τμήματος Πολυμέσων και Γραφικών Τεχνών του Τεχνολογικού Πανεπιστημίου Κύπρου. Το έργο εγκρίθηκε για χρηματοδότηση στο
The Immersive and Creative Technologies (ICT) Lab, of the Department of Multimedia and Graphic Arts, Cyprus University of Technology, is pleased to invite you to the closing seminar of the research project ΙΠΕ/ΝΕΚΥΠ/0311/02 – VR CAVE:”A State-of-the-Art VR CAVE facility for the Advancement of Multi-Disciplinary Research & Development
On Tuesday, 3rd of February 2015, Dr. Annita Antoniadou and her class “Cypriot Archaeology”, visited the Immersive and Creative Technologies (ICT) Lab of the Cyprus University of Technology. After their regular lecture with subject “Technology in Archaeology”, they had the opportunity to see a demonstration of 3D scanning, using our