Publications

2023

  • N. Shafiee Roudbari, C. Poullis, Z. Patterson, U. Eicker. TransGlow: Attention-augmented Transduction model based on Graph Neural Networks for Water Flow Forecasting, International Conference on Machine Learning and Applications (ICMLA), 2023
  • J. Katyal, C. Poullis. Strategic Incorporation of Synthetic Data for Performance Enhancement in Deep Learning: A Case Study on Object Tracking Tasks, 18th International Symposium on Visual Computing (ISVC), 2023
  • Q. Chen, C. Poullis. Tracking and Identification of Ice Hockey Players, International Conference on Computer Vision Systems (ICVS), 2023
  • Y. Joshi, C. Poullis. Enabling Saccadic Redirection Through Real-time Saccade Prediction, Computer Animation and Virtual Worlds, 2023
  • N. Sarang, C. Poullis. Tractable Large-Scale Deep Reinforcement Learning, Computer Vision and Image Understanding, 2023
  • Y. Joshi, C. Poullis. Managing real world and virtual motion, US Patent 11,557,105 B2, 2023 (šŸ“ƒ Licensing contact: Axelys)
  • M. Pourmemar, C. Poullis. Analysis of Error Rate in Hierarchical Menu Selection in Immersive Augmented Reality, SPIE AR|VR|MR, 2023

2022

  • Q. Chen, C. Poullis. Motion Estimation for Large Displacements and Deformations, Nature Scientific Reports, 2022
  • S. Shahfar, C. Poullis. Unsupervised Structure-Consistent Image-to-Image Translation, 17th International Symposium on Visual Computing (ISVC), 2022
  • N. Shafiee Roudbari, Z. Patterson, U. Eicker, and C. Poullis. Simpler is better: Multilevel Abstraction with Graph Convolutional Recurrent Neural Network Cells for Traffic Prediction, IEEE Computational Intelligence In Vehicles and Transportation Systems (CIVTS), 2022
  • Qiao Chen, Charalambos Poullis. End-to-End Multi-View Structure-from-Motion with Hypercorrelation Volumes, IEEE International Conference on Signal Processing, Sensors, and Intelligent Systems (SPSIS), 2022
  • A. Pourganjalikhan, C. Poullis. Adaptive Memory Management for Video Object Segmentation, 19th Conference on Robots and Vision (CRV), 2022
  • M. Pourmemar, Y. Joshi, C. Poullis. Predicting Human Performance in Vertical Hierarchical Menu Selection in Immersive AR Using Hand-gesture and Head-gaze, 15th Conference on Human System Interaction (HSI), 2022
  • Y. Joshi, C. Poullis. Managing real world and virtual motion, US Patent 2022/0084301 A1, 2022

2021

  • Chatterjee B., Poullis C. Semantic Segmentation from Remote Sensor Data and the Exploitation of Latent Learning for Classification of Auxiliary Tasks, Computer Vision and Image Understanding, 2021
  • Rahman Wasee F., Joy A., Poullis C. Predicting Surface Reflectance Properties of Outdoor Scenes Under Unknown Natural Illumination, IEEE Computer Graphics & Applications, 2021
  • Parisay M., Poullis C., Kersten M. EyeTAP: A Novel Technique using Voice Inputs to Address the Midas Touch Problem for Gaze-based Interactions, International Journal of Human-Computer Studies, Elsevier, 2021
  • Parisay M., Poullis C., Kersten M. IDEA: Index of Difficulty for Eye tracking Applications An Analysis Model for Target Selection Tasks, Human Computer Interaction Theory and Applications, 2021

2020

  • Joshi Y., Poullis C. Patent Pending (USA, Canada): INATTENTIONAL BLINDNESS FOR REDIRECTED WALKING USING DYNAMIC FOVEATED RENDERING
  • Joshi Y., Poullis C. Dynamic Foveated Rendering for Redirected Walking in Virtual Reality, ACM SIGGRAPH Posters, 2020
  • Parisay M., Poullis C., Kersten M. FELiX: Fixation-based Eye Fatigue Load Index A Multi-factor Measure for Gaze-based Interactions, International Conference on Human System Interaction, 2020
    šŸ„‡ Recipient of the Best Paper Finalist Award
  • Joshi Y., Poullis C. Inattentional Blindness for Redirected Walking Using Dynamic Foveated Rendering. IEEE Access, 2020
  • Joshi Y., Poullis C. Portal to knowledge: A Virtual Library Using Markerless Augmented Reality System for Mobile Device. SPIE AR|VR|MR, 2020

2019

  • Poullis, C. Large-scale Urban Reconstruction with Tensor Clustering and Global Boundary Refinement. IEEE Transactions on Pattern Analysis and Machine Intelligence 2019
  • Pourmemar M., Poullis C. Visualizing and Interacting with Hierarchical Menus in Immersive Augmented Reality. 17th ACM SIGGRAPH's International Conference on Virtual Reality Continuum and its Application in Industry 2019
    šŸ„‡ M. Pourmemar: Recipient of VRCAI 2019 Diversity and Inclusion scholarship sponsored by Disney Research
  • Xu P., Poullis C. Delineation of Road Networks Using Deep Residual Neural Networks and Iterative Hough Transform. 14th Symposium on Visual Computing 2019
  • Chatterjee B., Poullis C. On Building Classification from Remote Sensor Imagery Using Deep Neural Networks and the Relation Between Classification and Reconstruction Accuracy Using Border Localization as Proxy. 16th Conference on Computer and Robot Vision 2019
  • Poullis, C. , Kersten-Oertel M., Benjamin J.P., Philbin-Briscoe O., Simon B., Perissiou D., Demesticha S., Markou E., Frentzos E., Kyriakidis P., Skarlatos D., Rizvic S. Evaluation of ā€The Seafarersā€: A Serious Game on Seaborne Trade in the Mediterranean Sea during the Classical period. Journal of Digital Applications in Archaeology and Cultural Heritage, Elsevier 2019
  • Alistair G Sutcliffe, Charalambos Poullis, Andreas Gregoriades, Irene Katsouri, Aimilia Tzanavari, Kyriakos Herakleous. Reflecting on the Design Process for Virtual Reality Applications, International Journal of Human-Computer Interaction, 2019

2018

  • Chen Qiao, Charalambos Poullis. Single shot Dense Reconstruction with Epic-flow, 3DTV-CON 2018
  • P. Agrafiotis, D. Skarlatos, T. Forbes, C. Poullis, M. Skamantzari, A. Georgopoulos. Underwater Photogrammetry in Very Shallow Waters: Caustics Effect Removal and Main Challenges, ISPRS Technical Commission II Symposium, 2018
  • Timothy Forbes, Mark Goldsmith, Sudhir Mudur, Charalambos Poullis. DeepCaustics: Classification and Removal of Caustics from Underwater Imagery, IEEE Journal of Oceanic Engineering
  • Timothy Forbes, Charalambos Poullis. Deep Autoencoders with Aggregated Residual Transformations for Urban Reconstruction from Remote Sensor Data, 15th Conference on Computer and Robot Vision (CRV) 2018
  • Yuanlie He, Sudhir Mudur, Charalambos Poullis. Multi-label Pixelwise Classification for Reconstruction of Large-scale Urban Areas, International Conference on Pattern Recognition and Artificial Intelligence, 2018

2017

  • Behnam Maneshgar, Leila Sujir, Sudhir Mudur, Charalambos Poullis. Automatic Adjustment of Stereoscopic Content for Long-Range Projections in Outdoor Areas, ACM Multimedia 2017
  • O. Philpin-Briscoe, B. Simon, S. Mudur, C. Poullis, S. Rizvic, D. Boskovic, F. Liarokapis, D. Skarlatos, I. Katsouri, S. Demesticha. A Serious Game for Understanding Ancient Seafaring in the Mediterranean Sea, 9th International Conference on Virtual Worlds and Games for Serious Applications 2017
  • F. Bruno, A. Lagudi, G. Ritacco, J. Čejka, P. Kouřil, F. Liarokapis, P. Agrafiotis, D. Skarlatos, O. Philpin-Briscoe, C. Poullis, S. Mudur, B. Simon. Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE project. IEEE OCEANS 2017
  • X. Zhou, B.C. Desai, C. Poullis. Automatic 2D to Stereoscopic Video Conversion for 3D TVs, IEEE 3DTV-CON, 2017
  • B. Maneshgar, L. Sujir, S. Mudur, C. Poullis. A Long-Range Vision System for Projection Mapping of Stereoscopic Content in Outdoor Areas, 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2017

2016

  • D. Skarlatos, P. Agrafiotis, T. Balogh, F. Bruno, F. Castro, B. Davidde, S. Demesticha, A. Doulamis, P. Drap, A. Georgopoulos, F. Kikillos, P. Kyriakidis, F.Liarokapis, C. Poullis, S. Rizvic. The Project iMARECULTURE: Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritagE, International Conference on Digital Heritage 2016
  • Aimilia Tzanavari, Chris Christou, Kyriakos Herakleous, Charalambos Poullis. Studying Children's Navigation in Virtual Reality, HCI International 2016
  • Chris Christou, Aimilia Tzanavari, Kyriakos Herakleous, Charalambos Poullis. Navigation in Virtual Reality: Comparison of Gaze-Directed and Pointing Motion Control, 18th Mediterranean Electrotechnical Conference ā€“ MELECON 2016

2015

  • Tzanavari, A., Charalambous-Darden, N., Herakleous, K. and Poullis, C. Effectiveness of an immersive virtual environment (CAVE) for teaching pedestrian crossing to children with PDD-NOS. (To appear at) 15th IEEE International Conference on Advanced Learning Technologies ICALT2015.
  • Chris Christou, Kyriakos Herakleous, Charalambos Poullis. Psychophysiological responses to virtual crowds. Implications for Wearable Computing. 6th International Conference on Affective Computing and Intelligent Interaction ACII2015

2014

  • Christou, C., Tzanavari, A., Herakleous, K., Poullis, C. (2014). Comparison of Two Travel Modes in an Immersive Virtual Environment Wayfinding Task Involving Adults and Children. Interacting with Computers (IwC), Oxford University Press.
  • Tzanavari, A., Matsentidou, S., Christou, C.G. and Poullis, C. User Experience Observations on Factors That Affect Performance in a Road-Crossing Training Application for Children Using the CAVE. In: First International Conference, LCT 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014.
  • K. Herakleous, C. Poullis. 3DUNDERWORLD-SLS: An Open-Source Structured-Light Scanning System for Rapid Geometry Acquisition, ICT-TR-2014-01
  • C. Poullis,ā€œTensor-Cuts: A simultaneous multi-type feature extractor and classifier and its application to road extraction from satellite imagesā€. ISPRS Journal of Photogrammetry and Remote Sensing, Elsevier.
  • Katsouri, I., Tzanavari, A., Herakleous, K., Poullis, C. Visualizing and Testing Hypotheses in Marine Archaeology in a VR CAVE Environment. (Accepted at) ACM Journal on Computing and Cultural Heritage (JOCCH).
  • Matsentidou, S. and Poullis, C. Immersive Visualizations in a VR Cave Environment for the Training and Enhancement of Social Skills for Children with Autism. In: Proceedings of the 9th International Conference on Computer Vision Theory and Applications, Lisbon, Portugal, January 2014.
  • Terlikkas, C and Poullis, C. Towards a More Effective Way of Presenting Virtual Reality Museums Exhibits. In: Proceedings of the 9th International Conference on Computer Vision Theory and Applications, Lisbon, Portugal, January 2014.

2013

  • C. Poullis, A Framework for Automatic Modeling from Pointcloud Data, IEEE Transactions on Pattern Analysis and Machine Intelligence, 2013
  • K. Herakleous, C. Poullis, Improving Augmented Reality Applications with Optical Flow, IEEE International Conference on Image Processing, 2013, Melbourne, Australia

2012

  • J. Antoniou, C. Poullis, Environment-Aware Design For Underwater 3D-Scanning Application, Technical Report ICT-TR-2012-03
  • J. Antoniou, C. Poullis, Addressing lens distortion through the use of feed-forward neural networks for calibrating underwater scenes, Technical Report ICT-TR-2012-02
  • K. Herakleous, C. Poullis, Improving Augmented Reality Applications on Commodity Hardware With Optical Flow, Technical Report ICT-TR-2012-01

2011

  • C. Poullis, S. You, 3D Reconstruction of Urban Areas, 3DIMPVT, pp. 33-40, IEEE, 2011.
  • P. Debevec, C. Tchou, A. Gardner, T. Hawkins, C. Poullis, J. Stumpfel, A. Jones, N. Yun, P. Einarsson, T. Lundgren, M. Fajardo, P. Martinez. Chapter Digitizing the Parthenon: Estimating Surface Reflectance under Measured Natural Illumination in Digital Imaging for Cultural Heritage Preservation: Analysis, Restoration, and Reconstruction of Ancient Artworks, CRC Press, July 28, 2011.

Prior to 2011

  • The ICT lab was founded in 2011. Publications prior to this year can be found at poullis.org under Publications.