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virtual reality

A collection of 2 posts
A novel AI-driven approach to redirected walking in virtual reality that eliminates the need for eye-tracking hardware.
patent Featured

A novel AI-driven approach to redirected walking in virtual reality that eliminates the need for eye-tracking hardware.

Our patent "Methods and Systems for Real-Time Saccade Prediction" has been granted. TL;DR: A machine learning system that predicts natural saccadic eye movements in real-time, enabling redirected walking in virtual environments by leveraging inattentional blindness—without requiring expensive eye-tracking equipment or artificially triggering major saccades in users.
Jan 8, 2026 1 min read
Managing real world and virtual motion
virtual reality

Managing real world and virtual motion

A US Patent was issued for the technology presented in the IEEE Access journal and the ACM SIGGRAPH poster on redirected walking by Yashas Joshi and Charalambos Poullis. Abstract Navigation of a virtual environment (VE) can mean navigating a VE that is spatially larger than the available Physical Tracked Space
Mar 30, 2022 1 min read
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