All posts in VR CAVE

The Immersive & Creative Technologies Lab, part of the 3D Graphics Group at Concordia University, is recruiting two highly-motivated researchers for a PhD. The positions are full-time and are funded for 16-months starting January 2016, with a possible extension to 48 months.

Topic: The topic is flexible and can cover the following and related research areas:
– Computer Games and Virtual World Technologies
– Computer Vision and Graphics
– Immersive and Creative Technologies (Virtual/augmented reality)

Academic Requirements: We are looking for a highly motivated and creative individual who enjoys working in a collaborative research environment. Good communication skills and fluency in English are required. Applicants should have a strong academic training, including an undergraduate or graduate degree in a relevant discipline i.e. computer science, electrical engineering, mathematics, or statistics, and have excellent mathematical skills. High proficiency in scientific coding i.e. C++, C, OpenCV, OpenGL and/or Matlab is required. Having experience with 3D computer vision, robotics, or a related area and a background in machine learning techniques is desirable and will be considered a plus.

How to Apply: Applications should be made via the Concordia University Graduate Admissions Portal (

Application deadline: October 1st, 2015

Contact: Charalambos Poullis (

Join us at the 15th IEEE International Conference on Advanced Learning Technologies – ICALT2015.

ICT Lab researcher Kyriakos Herakleous will be presenting our paper “Effectiveness of an Immersive Virtual Environment (CAVE) for Teaching Pedestrian Crossing to Children with PDD-NOS”. The work is co-authored by Aimilia Tzanavari, Nefi Charalambous-Darden, Kyriakos Herakleous, Charalambos Poullis.

Abstract: Children with Autism Spectrum Disorders (ASD) exhibit a range of developmental disabilities, with mild to severe effects in social interaction and communication. Children with PDD-NOS, Autism and co-existing conditions are facing enormous challenges in their lives, dealing with their difficulties in sensory perception, repetitive behaviors and interests. These challenges result in them being less independent or not independent at all. Part of becoming independent involves being able to function in real world settings, settings that are not controlled. Pedestrian crossings fall under this category: as children (and later as adults) they have to learn to cross roads safely. In this paper, we report on a study we carried out with 6 children with PDD-NOS over a period of four (4) days using a VR CAVE virtual environment to teach them how to safely cross at a pedestrian crossing. Results indicated that most children were able to achieve the desired goal of learning the task, which was verified in the end of the 4-day period by having them cross a real pedestrian crossing (albeit with their parent/educator discretely next to them for safety reasons).

Venue: Parkview Hotel, Hualien, Taiwan
Date: 07 July 2015
Time: 16:45-18:00, Track 13

Closing Seminar

Την Παρασκευή 20 Μαρτίου 2015, ολοκληρώθηκε με μεγάλη επιτυχία το σεμινάριο παρουσίασης των αποτελεσμάτων του ερευνητικού προγράμματος ΙΠΕ/ΝΕΚΥΠ/0311/02 “VR CAVE” στις εγκαταστάσεις των ερευνητικών εργαστηρίων Immersive and Creative Technologies (ICT) Lab του Τμήματος Πολυμέσων και Γραφικών Τεχνών του Τεχνολογικού Πανεπιστημίου Κύπρου.

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The Immersive and Creative Technologies (ICT) Lab, of the Department of Multimedia and Graphic Arts, Cyprus University of Technology, is pleased to invite you to the closing seminar of the research project ΙΠΕ/ΝΕΚΥΠ/0311/02 – VR CAVE:”A State-of-the-Art VR CAVE facility for the Advancement of Multi-Disciplinary Research & Development in Cyprus.
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Visit of Archaeology class

On Tuesday, 3rd of February 2015, Dr. Annita Antoniadou and her class “Cypriot Archaeology”, visited the Immersive and Creative Technologies (ICT) Lab of the Cyprus University of Technology.
After their regular lecture with subject “Technology in Archaeology”, they had the opportunity to see a demonstration of 3D scanning, using our 3D UNDERWORLD-SLS scanner.
Finally, visitors had the chance to experience virtual reality using the state-of-art VR CAVE. They tried different simulations especially those that were related to archaeology.
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We are happy to announce that our VR Cave Multiscreen configuration project is now on Unity Asset Store.

Using this project you can use Unity on VR CAVE systems!

Few words about the project:
This work is part of the IPE/NEKYP/0311/02 “VR CAVE” project and is financially supported by the Cyprus Research Promotion Foundation and the European Structural Funds. ( .

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On Friday 16th, Monday 19th and Tuesday 20th of May 2014, the ICT Lab will open its doors to 30 interested participants who would like to participate in an experiment involving a Virtual Reality Treasure Hunt game!

The lucky participants will have the opportunity to explore different technologies and experience first-hand the state-of-the-art VR CAVE.

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We are happy to announce that our new websites for VR Cave and 3D Underworld Projects are now live!

You can visit them:

VR Cave –

3D Underworld –

Two papers were accepted at the 9th International Conference on Computer Vision Theory and Applications, to be held in Lisbon, Portugal in 2014:

  • Immersive Visualizations in a VR Cave Environment for the Training and Enhancement of Social Skills for Children with Autism by Skevi Matsentidou and Charalambos Poullis
  • Towards a More Effective Way of Presenting Virtual Reality Museums Exhibits by Constantinos Terlikkas and Charalambos Poullis

      Για περισσότερες πληροφορίες: εδώ

Το Ερευνητικό Εργαστήριο Immersive and Creative Technologies Lab του Τεχνολογικού Πανεπιστημίου Κύπρου διοργανώνει ενημερωτική ημερίδα την Παρασκευή, 12 Ιουλίου 2013 στις 6μ.μ. στις εγκαταστάσεις του εργαστηρίου.

Η ημερίδα γίνεται στα πλαίσια του ερευνητικού προγράμματος ΝΕΚΥΠ/0311/02 VR CAVE το οποίο χρηματοδοτείται από το Ίδρυμα Προώθησης Έρευνας και τα Διαρθρωτικά Ταμεία, και έχει ως στόχο την εγκαθίδρυση ενός υπερσύχρονου συστήματος Εικονικής Πραγματικότητας για την προαγωγή της διεπιστημονικής έρευνας και ανάπτυξης στην Κύπρο.
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