All posts in VR CAVE

The clustering module described in the journal paper IEEE PAMI 2013: A Framework for Automatic Modeling from Point Cloud Data has been made available on GitHub.

P2C clustering is a robust unsupervised clustering algorithm based on a hierarchical statistical analysis of the geometric properties of the data which was specifically designed for XYZ maps.

Join us at the 6th International Conference on Affective Computing and Intelligent Interaction – ACII2015.

ICT Lab researcher Chris Christou will be presenting our paper Psychophysiological Responses to Virtual Crowds: Implications for Wearable Computing. The work is co-authored by Kyriakos Herakleous, Aimilia Tzanavari, Charalambos Poullis.

Abstract: People’s responses to crowds was investigated with a simulation of a busy street using virtual reality. Both psychophysiological measures and a cognitive test were used to assess the influence of large crowds or individual agents who stood close to the participant while they performed a memory task. Results from most individuals revealed strong orienting responses to changes in the crowd. This was indicated by sharp increases in skin conductivity and reduction in peripheral blood volume amplitude. Furthermore, cognitive function appeared to be affected. Results of the memory test appeared to be influenced by how closely virtual agents approached the participants. These findings are discussed with respect to wearable affective computing that seeks robust identifiable correlates of autonomic activity that can be used in everyday contexts.

Venue: Xi’an, China – Grand New World Hotel – Hua Shan, Floor 1
Date: 22 September 2015
Time: 10:30-12:10, Track O2: Affect and Psychophysiology

As of August 1st, 2015 the Immersive and Creative Technologies Lab is a member lab of the 3D Graphics Group.

The 3D Graphics Group is part of the Department of Computer Science and Software Engineering, Faculty of Engineering and Computer Science, Concordia University.

 

The Immersive & Creative Technologies Lab, part of the 3D Graphics Group at Concordia University, is recruiting two highly-motivated researchers for a PhD. The positions are full-time and are funded for 16-months starting January 2016, with a possible extension to 48 months.

Topic: The topic is flexible and can cover the following and related research areas:
– Computer Games and Virtual World Technologies
– Computer Vision and Graphics
– Immersive and Creative Technologies (Virtual/augmented reality)

Academic Requirements: We are looking for a highly motivated and creative individual who enjoys working in a collaborative research environment. Good communication skills and fluency in English are required. Applicants should have a strong academic training, including an undergraduate or graduate degree in a relevant discipline i.e. computer science, electrical engineering, mathematics, or statistics, and have excellent mathematical skills. High proficiency in scientific coding i.e. C++, C, OpenCV, OpenGL and/or Matlab is required. Having experience with 3D computer vision, robotics, or a related area and a background in machine learning techniques is desirable and will be considered a plus.

How to Apply: Applications should be made via the Concordia University Graduate Admissions Portal (http://www.concordia.ca/admissions/graduate.html).

Application deadline: October 1st, 2015

Contact: Charalambos Poullis (charalambos@poullis.org)

Join us at the 15th IEEE International Conference on Advanced Learning Technologies – ICALT2015.

ICT Lab researcher Kyriakos Herakleous will be presenting our paper “Effectiveness of an Immersive Virtual Environment (CAVE) for Teaching Pedestrian Crossing to Children with PDD-NOS”. The work is co-authored by Aimilia Tzanavari, Nefi Charalambous-Darden, Kyriakos Herakleous, Charalambos Poullis.

Abstract: Children with Autism Spectrum Disorders (ASD) exhibit a range of developmental disabilities, with mild to severe effects in social interaction and communication. Children with PDD-NOS, Autism and co-existing conditions are facing enormous challenges in their lives, dealing with their difficulties in sensory perception, repetitive behaviors and interests. These challenges result in them being less independent or not independent at all. Part of becoming independent involves being able to function in real world settings, settings that are not controlled. Pedestrian crossings fall under this category: as children (and later as adults) they have to learn to cross roads safely. In this paper, we report on a study we carried out with 6 children with PDD-NOS over a period of four (4) days using a VR CAVE virtual environment to teach them how to safely cross at a pedestrian crossing. Results indicated that most children were able to achieve the desired goal of learning the task, which was verified in the end of the 4-day period by having them cross a real pedestrian crossing (albeit with their parent/educator discretely next to them for safety reasons).

Venue: Parkview Hotel, Hualien, Taiwan
Date: 07 July 2015
Time: 16:45-18:00, Track 13

Closing Seminar

Την Παρασκευή 20 Μαρτίου 2015, ολοκληρώθηκε με μεγάλη επιτυχία το σεμινάριο παρουσίασης των αποτελεσμάτων του ερευνητικού προγράμματος ΙΠΕ/ΝΕΚΥΠ/0311/02 “VR CAVE” στις εγκαταστάσεις των ερευνητικών εργαστηρίων Immersive and Creative Technologies (ICT) Lab του Τμήματος Πολυμέσων και Γραφικών Τεχνών του Τεχνολογικού Πανεπιστημίου Κύπρου.

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VR CAVE

The Immersive and Creative Technologies (ICT) Lab, of the Department of Multimedia and Graphic Arts, Cyprus University of Technology, is pleased to invite you to the closing seminar of the research project ΙΠΕ/ΝΕΚΥΠ/0311/02 – VR CAVE:”A State-of-the-Art VR CAVE facility for the Advancement of Multi-Disciplinary Research & Development in Cyprus.
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Visit of Archaeology class

On Tuesday, 3rd of February 2015, Dr. Annita Antoniadou and her class “Cypriot Archaeology”, visited the Immersive and Creative Technologies (ICT) Lab of the Cyprus University of Technology.
After their regular lecture with subject “Technology in Archaeology”, they had the opportunity to see a demonstration of 3D scanning, using our 3D UNDERWORLD-SLS scanner.
Finally, visitors had the chance to experience virtual reality using the state-of-art VR CAVE. They tried different simulations especially those that were related to archaeology.
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We are happy to announce that our VR Cave Multiscreen configuration project is now on Unity Asset Store.

Using this project you can use Unity on VR CAVE systems!

Few words about the project:
This work is part of the IPE/NEKYP/0311/02 “VR CAVE” project and is financially supported by the Cyprus Research Promotion Foundation and the European Structural Funds. (http://www.vrcave.com.cy) .

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On Friday 16th, Monday 19th and Tuesday 20th of May 2014, the ICT Lab will open its doors to 30 interested participants who would like to participate in an experiment involving a Virtual Reality Treasure Hunt game!

The lucky participants will have the opportunity to explore different technologies and experience first-hand the state-of-the-art VR CAVE.

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